Bulletin article Boingboinged

· Information Architecture, long story short, Patterns, Social Design, User Experience

Cory Doctorow picked up on a brief mention from Bruce Sterling in his wired blog pointing to my recent bulletin article. Cory adds

Stupid pitfalls of social media: This American Society for Information Science and Technology paper by Yahoo’s Christian Crumlish has a tidy little cosmology of dumb things that social media does.

Commenters seem inclined to discuss the html rendering of the Bulletin article at the ASIS&T website but a few chimed in to either agree with the observations or suggest that they’re perhaps rather obvious in hindsight.

I wanted to add a comment suggesting that we welcome skepticism and critical feedback and that the wiki is open to editing by anyone, but the sign up procedure for the Boingboing blog involves a password email that I don’t seem to be receiving.

The Information Architecture of Social Experience Design: Five Principles, Five Anti-Patterns and 96 Patterns (in Three Buckets)

· Information Architecture, Patterns, Social Design, User Experience

asist-bulletin-ia-of-social

I have an article in the August/September 2009 issue of The Bulletin of the American Society for Information Science and Technology, called "The Information Architecture of Social Experience Design: Five Principles, Five Anti-Patterns and 96 Patterns (in Three Buckets)" (quite a mouthful, eh?).

I’d like to thank Stacy Surla, one of my colleagues on the board of the Information Architecture Institute, who saw Erin Malone and myself present an overview of the social design patterns project at the 2009 IA Summit and invited us to write an article for the Bulletin.

She gently shepherded and edited the draft and the results, I hope, present a useful taste of the depth of material in our upcoming book.

How may organizations learn?

· Events, Social Design, Teamwork

At Overlap in Asilomar last weekend, Jay Cross asked the question, “How can we improve learning in organizations?” and filmed a number of us trying to answer that question.

Here’s the just-under-ten-minutes YouTube cut:

(For my extensive roster of fanboys and stalkers, my segments are approximately 4:23 – 5:16 and 7:20 – 8:36.)

Designing Social Interfaces, Rough Cut edition now available from O'Reilly Media

· Design, Information Architecture, Patterns, Social Design, The Power of Many, User Experience, Yahoo!

Designing Social Interfaces - Rough Cut | O'Reilly Media

Designing Social Interfaces – Rough Cut | O’Reilly Media

Originally uploaded by xian


The unedited, 500 page first draft of our book is available now in PDF format for review by anyone who can’t bear to wait till September for the first (“real”) edition to come out.

Yay!

Slides from Designing Social Interfaces at IA Summit 2009

· conventionology, Design, Events, Information Architecture, Patterns, Social Design, The Power of Many, User Experience, Yahoo!

Erin Malone and I introduced some of the fruit of our effort to carve out a pattern language for social user experience design. At the Information Architecture Summit in Memphis this past week we taught our pattern library workshop and then delivered this tandem presentation: