Category: Design

  • Designing Interfaces, second edition (by Jenifer Tidwell)

    Designing Interfaces, second edition (by Jenifer Tidwell)

    In Chapter 9 of the long-awaited new edition of Tidwell’s seminal Designing Interfaces: Patterns for Effective Interaction Design, she includes a kind shout-out to Designing Social Interfaces (on page 394, “What This Chapter Does Not Cover”).

  • Lisbon, here we come!

    The organizers of User Experience Lisbon have kindly invited me to come to Portugal next May (11-13), to teach a Designing Social Interfaces workshop. It looks like I’ll be in good company (this are just the folks they’ve announced so far):

  • My shattering mophie case

    UPDATE: Bless Mophie’s hearts – they say this post and sent me two replacement caps. Thanks, Mophie! When my friend Bill De Rouchey showed me the external battery he was using with his iPhone at Web Visions a few months ago in Portland I got excited. Whenever I’m out all day at a conference or…

  • Summit interview with Kent State’s Tom Froehlich

    When I was in Phoenix for the IA Summit this year, I had the privilege of sitting down with Tom Froehlich of Kent State University’s information department (with Valerie Kelly behind the camera) for a chat about IA, design patterns, social design, and more: They also spoke with Donna Spencer, Andrea Resmini, Andrew Hinton, Luke…

  • Designing for Play (updated for Web Directions @media)

    I gave the latest version of my Designing for Play talk at the @media conference (now run by the amazing John Allsopp / Maxine Sherrin team famed for their other fantastic Web Directions events) in London two weeks ago and was very pleased with the comments and feedback I got. The sage Scott Berkun even…

  • Designing for Play slides from WebVisions 2010

    Wow, WebVisions was amazing, as was Portland, and the hospitality of my friends there and the organizers of the conference. Thanks to everyone who made it possible! (I mean, Ukepalooza – say no more.) Here are the slides from my talk, Designing for Play: