“Play allows me to think about how to get into the open part, the part you’re not going to control. How do you make that part work? You establish rules and goals, you borrow from game design, from musical instruments… and things that are playable”:
This post has turned out to be a lot more difficult to write than I expected. Last Tuesday was my final day at Yahoo! I wrote a valedictory post for the YDN blog as my official signoff.
It wasn’t easy resigning from Yahoo! I started working there more than three years ago and had a splendid time throughout. I met a slew of incredibly talented, brilliant people. I learned a lot about the pros and cons of large companies (and what can happen after a startup experiences hypergrowth). I expanded my network and became a much more visible member of the global user experience (aka “UX,” although I’m leaning toward describing it as “digital design” these days) community.
I’m leaving a lot of friend behind there and I expect to keep in touch with all of them. These days with the twitters and such, that shouldn’t be too difficult.
Beyond my work on the Yahoo! Design Pattern Library, and the social design patterns project, I’m most proud of my involvement with Yahoo!’s Open Strategy, from the earliest days of formulating and fleshing out the strategy, to the difficult, slow, but fruitful efforts to rewire Yahoo! and expose more and more of the underpinnings and utility features to the large web developer community. If you haven’t checked out YQL, for example, you really should.
Right now, I’m on a very brief hiatus between jobs. I just got back from a long overdue return to the New Orleans Jazz & Heritage Festival, today I’m speaking in Minneapolis on the UIE Web App Masters Tour, and on Friday I start my new job. More about that in my next post.
Erin posted the latest version of our “5/5/5″ talk, as given in Phoenix last week, to Slideshare:
Also, Erin has also posted a blog entry on our poster shown at the Summit, on our evolving efforts to map and visualize the social design space. You can download a PDF of the poster there if you like.
Note, my presentation at BayCHI last night was very close to this one, with a few very minor tweaks, though I may upload the version just so I’ll have it in my own Slideshare account too.
Oh, cool! Heather posted the Tummelvision episode I appeared on a couple of weeks ago.
About two years ago in April I spoke at BayCHI for the first time. Rashmi Sinha, who was co-hosting the monthly program asked me to come speak about the Yahoo! Design Pattern library and the social patterns research project I had recently begun in earnest.
It was my first time airing a lot of these ideas in public and I discovered that I felt rather passionate about some of the key points. It was scary but it was a great experience. I believe the podcast of that evening will be out in a little while (I shared the program with the legendary game designer and writer Amy Jo Kim, so it was an honor as well as a privilege).
In the meantime, the project turned into a book and wiki and I actually succeeded Rashmi as Paul Sas’s partner in booking the monthly program.
On April 13, I’ll be back at PARC in Palo Alto closing the circle and reporting to BayCHI on what we (Erin Malone and myself) learned from the effort. I’ll still be behind Steve Portigal and a few other multi-time presenters at BayCHI – maybe we can get a little Saturday Night Live type thing going (“Hey everybody, I’m so happy to be back here speaking at a BayCHI program for the eighth time!”).
See you there?
Just got sent a link to all the videos from Ignite Bay Area last month.
Here’s my “Designing for Play” talk, a topic I’ll be exploring in greater depth at Web Visions, the Web 2.0 Expo, and Web Directions @media later this year:
There’ll be another Ignite in May coinciding with the Web 2.0 Expo, so get your submission in now.