New Presence patterns in the Yahoo! Pattern Library

· Design, Patterns, Social Design, User Experience, Yahoo!

presence-patterns-1

We just published two new social patterns in a new category, called Presence (under People), in the Yahoo! Design Pattern Library. The two patterns are Availability and Updates.

The Design Pattern Library is a collection of guidelines for the design of online interactions that can aid decision-making and guide the work of web developers and designers.

I’ve been studying the concept of “Presence” (often meaning remote presence – telepresences – or digitally mediated partial presence) for about five years now, with an eye toward a possible unbook on the subject some day, and I was able to flesh out a handful of presence patterns for the social patterns project and Yahoo! Press book.

These two patterns emerged from that process and carry within them the work of many Yahoos. The Availability pattern is derived from the work of ex-Yahoo Matte Scheinker and the Messenger team, and the Updates pattern leans heavily on the work of Barry Crane and the Vitality platform team.

It’s not always easy pairing social pattern with useful code examples or resources but with Updates I’m excited that we’re able to offer crosslinks to three relevant Yahoo! APIs (Updates, Meme, and MyBlogLog) and an emerging open Atom extension (Activity Streams).

Likewise, for Availability we’ve got a code link to the Yahoo! Status API.

via Presence, the new social pattern category (Yahoo! Developer Network Blog).

Interview on the Well about Designing Social Interfaces

· Design, Information Architecture, Patterns, Social Design, User Experience

bluelogo144x60This week we’ve begun a two-week-long interview in the Well’s public Inkwell conference. The interview is being led by Jon Lebkowsky my friend and longtime co-host of the Well’s blog conference.

The cool thing about these interviews is that because they take two weeks and are published “live” they can cover a lot of interesting tangents, and so far Jon (along with Well denizens who’ve read the book, such as Brian Dear) has been asking me great, probing questions.

Gail Williams, an online community expert in her own right, has already quoted one of my throwaway lines:

“a filing cabinet has a user interface but a telephone is a social interface”

Even if you aren’t a member of the Well (and why aren’t you?), you can submit questions for the interview via [an email address that I'll track down and post here pronto].

Designing social interfaces at Web Directions South 2009

· Design, Patterns, Social Design, User Experience, Yahoo!

I had a great time presenting at Web Directions South 2009. J.J. Halans took some wonderful photos at the event, such as the one showing the Where’s Waldo slide (above) and this one (showing Erin’s awesome visualization behind me):

The slides by themselves are only part of the story of course but I’ve just posted them to slideshare (now synced with the audio podcast to make a “slidecast”):

Designing Social Interfaces at Web Directions South 2009

Here’s the video webcast that went out live on twitcam:

Here’s the podcast:

You may find Matt Balara’s sketchnotes (first page, second page) useful as well:

Or check out Daniel Bogan’s one-page sketchnotes!

First YDN video podcast with Jonathan Leblanc

· Design, Patterns, Social Design, User Experience, Web Gossip, Yahoo!

Jonathan gives a few shout outs to the Yahoo! Design Pattern Library and my new book, Designing Social Interfaces.

The best part is when the host says he considers the Yahoo! Developer Network to be “the unsung hero of the Internet.”

Slides from our mini-workshop at IDEA 2009

· Design, Games, Information Architecture, Patterns, Social Design, User Experience

Erin and I presented a condensed run through the highlights from our social design patterns project and then debuted the beta of our Social Mania card game that aims to teach and facilitate discussions about these interrelated principles, patterns, and practices. Much chaos and hilarity ensued and we learned a lot about how to explain and teach the game and perhaps how best to play it as well.


Short Bio

Christian Crumlish leads product and ux teams to deliver amazing cross-channel experiences. He is director of product at CloudOn, co-chairs the monthly BayCHI program, and has been director of product for AIM, curator of the Yahoo design pattern library, and director of the Information Architecture Institute. He is the author of The Power of Many (Wiley) and co-author of Designing Social Interfaces (O’Reilly).

Resume / CV

Top

© 1997-2012 Mediajunkie