‘Playful Design’ at UX Lisbon

· Design, Games, Information Architecture, Social Design, User Experience

Here are my slides from UX Lx. In the coming weeks, the video broadcast will be made available (for a small fee) at the UX Lisbon site, and sometime next year they will be shared freely in the ramp up to UX LX 2012.

My keynote from the Italian IA Summit

· Information Architecture, User Experience

UPDATED: Fixed the typo(s) on slide 84 and re-uploaded.

I just noticed a typo, so will update, but wanted to share this quickly. not sure how much sense it will make without the audio (or for that matter this morning’s live-streamed video):

Summit interview with Kent State’s Tom Froehlich

· Design, Information Architecture, Patterns, Social Design, User Experience

When I was in Phoenix for the IA Summit this year, I had the privilege of sitting down with Tom Froehlich of Kent State University’s information department (with Valerie Kelly behind the camera) for a chat about IA, design patterns, social design, and more:

They also spoke with Donna Spencer, Andrea Resmini, Andrew Hinton, Luke Wroblewski, Kevin Cheng, and Eric Reiss, and I look forward to watching their videos too.

Designing for Play (updated for Web Directions @media)

· Best Practices, Design, Events, Games, Information Architecture, long story short, Social Design, User Experience

I gave the latest version of my Designing for Play talk at the @media conference (now run by the amazing John Allsopp / Maxine Sherrin team famed for their other fantastic Web Directions events) in London two weeks ago and was very pleased with the comments and feedback I got.

The sage Scott Berkun even gave me a pat on the back, as well as some useful constructive criticism (I was saying “um” a lot, as the audio will no doubt reveal – this is something I’ve worked on eliminating but I think in this case it was a “tell” that I am still feeling my way through this train of thought.)

Anyway, here is the latest version of the slides: