Category: Patterns

  • Today's the last day to vote for my so-called SxSW panel

    Erin and I want to get a bunch of people together at South by Southwest in Austin next March to play SocialMania, the card game we’ve just started beta testing. If that sounds fun, go (sign up and) vote one snaps up for SocialMania: Designing Social Interfaces – The Game. Also, Dave Gray, myself, and…

  • Yahoo! Design Pattern Library relaunches with 10 new social patterns

    Over one year in the making… The work of many hands… A much overdue look-and-feel refresh, with some much-needed (if subtle) usability improvements… I am bursting with pride that I’m able to announce today the relaunch of the Yahoo! Design Pattern Library with “ten new patterns, a reorganized category-structure, cleaner URLs for easier bookmarking, and…

  • See me speak at IDEA 2009

    The IDEA Conference looks at the intersection of physical and information space and wonders how you design experiences for that. At IDEA we’ll combine a straightforward presentation of the ideas in Designing Social Interfaces with an interactive quasi-workshop activity involving play-testing a prototype card game we’re designing.

  • Open source unbooks and a pattern language for groups

    Two hot bookmarks today, each of which probably warrants a full blog post: Book’em, Github | Linux Magazine tech authors posting source code and sometimes entire books on GitHub Pattern Language of Group Process A pattern language for group dynamics whose goals include (1) To support Purpose-driven design. Form should follow function, (2) To deepen…

  • Bulletin article Boingboinged

    Cory Doctorow picked up on a brief mention from Bruce Sterling in his wired blog pointing to my recent bulletin article. Cory adds Stupid pitfalls of social media: This American Society for Information Science and Technology paper by Yahoo’s Christian Crumlish has a tidy little cosmology of dumb things that social media does. Commenters seem…

  • The Information Architecture of Social Experience Design: Five Principles, Five Anti-Patterns and 96 Patterns (in Three Buckets)

    I have an article in the August/September 2009 issue of The Bulletin of the American Society for Information Science and Technology, called "The Information Architecture of Social Experience Design: Five Principles, Five Anti-Patterns and 96 Patterns (in Three Buckets)" (quite a mouthful, eh?). I’d like to thank Stacy Surla, one of my colleagues on the…