This week we’ve begun a two-week-long interview in the Well’s public Inkwell conference. The interview is being led by Jon Lebkowsky my friend and longtime co-host of the Well’s blog conference.
The cool thing about these interviews is that because they take two weeks and are published “live” they can cover a lot of interesting tangents, and so far Jon (along with Well denizens who’ve read the book, such as Brian Dear) has been asking me great, probing questions.
Gail Williams, an online community expert in her own right, has already quoted one of my throwaway lines:
“a filing cabinet has a user interface but a telephone is a social interface”
Even if you aren’t a member of the Well (and why aren’t you?), you can submit questions for the interview via [an email address that I’ll track down and post here pronto].
Erin and I presented a condensed run through the highlights from our social design patterns project and then debuted the beta of our Social Mania card game that aims to teach and facilitate discussions about these interrelated principles, patterns, and practices. Much chaos and hilarity ensued and we learned a lot about how to explain and teach the game and perhaps how best to play it as well.
Last week I was in Chicago for PLoP (Pattern Languages of Programs) 2009, co-located with the Agile conference. PLoP is a unique conference, in some ways more like a funky academic confab than a typical tech industry conference. Most of the time is spent in workshops, revising papers about patterns and reviewing small pattern collections. The rest of the time is spent debating fascinating philosophical questions and playing excellent ice-break games.
This year (my second PLoP) I presented an update on the social design patterns project geared towards people more familiar with the computer programming (aka “Gang of Four” or “Hillside”) design patterns, and then we workshopped chapter 3 of the book (the engagement design patterns).