I’m going to name the robots Foo and Bar. We still haven’t announced the musical act that will be performing on this stage tonight.
So far I’ve heard Cody Simms and Neal Sample (Cody and Neal, hmmm….) give a great overview of YOS (with great visuals by Micah Laaker), and am now listening to Allen Rabinovich explain how to hack with Flash and Flex.
At 2pm I’ll be talking about patterns and stencils and how they can help coders build better interfaces.
I finally got my slides posted to slideshare today from the panel and the presentation. (Eventually, if and when audio becomes available, I’ll sync them up.) You’ll notice if you look at my recent talks that I am remixing a lot of the same points. I am trying to learn to be more shameless about this, since the material is usually fresh for each new audience until it’s fully distributed.
In that same vein, if you’re in SF you can find me at Ignite SF tonight doing a five minute talk (yes, covering some of the same ground as my BayCHI talk in this case) on the topic “Grasping Social Patterns.” I’m nervous as hell, not least because the lineup of other speakers is so incredible. So even if I bomb, you’ll get some pretty inspiration stuff from the likes of Kathy Sierra, Annalee Newitz, Lane Becker, and others.
When I get the audio, I plan to put together a slidecast to synch the slides to the talk, which should be more valuable.
Oh, and consider viewing the slides in full-screen mode. They should be a lot more legible that way. I did my best to optimize the source files.
At South by Southwest, Ted Nadeau and I led a “core conversation” on the topic of reputation, identity, and presence. Ted is great at questioning basic assumptions and had this idea of handing out placards an audience of participants could use to signal their reactions to what was being said to them.
We imagine double-sided signs on sticks to hold up, sort of like the Roadrunner does, but we settled for handing out cut paper. We’re still working on the mechanics of this, *and the whole thing is Creative Commons licensed, derivs-allowed, attrib-required, I think (it’s in the fine print), but even now at version 1.0 of this Reaction Deck, I think Ted’s really onto something:
Michael Wesch, who created the virally popular internet video called Web 2.0: The Machine is Us/ing Us (its success drew on a sort of meta-application of the very concepts it discussed), was the keynote speaker at IDEA 2007 last week. As part of his keynote, he previewed two videos he has now released to the web.
The first, Information R/evolution, examines the challenges we all face in this age of information glut and shortening attention spans:
The second, made collaboratively by one of his classes (Wesch is a professor of anthropology at Kansas State University, where he is launching a Digital Ethnography working group to “examine the impacts of digital technology on human interaction”), looks carefully at how we are teaching today and how out of sync it has become with the lives of contemporary students:
In some ways, for me, the highlight of the conference was Wesch’s story about how he frightened himself one night in the communal sleeping quarters in New Guineau when he thought his own arm, which had fallen asleep, was a snake lying across his body. This story became the kernel of Wesch’s reputation with the people he was studying and living among, and helped him realize that telling stories is a big part of how we gain identities and fit ourselves (and others) into society.
Where do great product people come from? Can you hire them? Are they hiding inside your organization? Can you grow them from engineers? Designers? Project Managers?
It turns out that you can.
Product managers, product designers, product developers can all grow and enhance their capabilities and capacity to work together productively by deepening their understanding of the full spectrum of the product mindset. And when you do that, you start building a product culture, one person at a time.
In this book Christian Crumlish describes the expertise, skills, and frameworks that come together in every great product person–and shows you how you can put these ideas to work inside your organization.