Category: User Experience

  • Zune's user interface

    Engadget posted a video showing a complete interface walkthrough for Zune, demonstrating its UI and wireless sharing feature (via Edwin Booth, who posted the link to the IxDA list, saying, “If you’ve used Windows Media Center, it’s very similar”).

  • Rahel Bailie discusses World Usability Day

    Chip Gettinger of Astoria Software interview Rahel Bailie about World Usability day, noted via Scott Abel, the content wrangler, who writes: In addition to providing a succinct overview of usability, Bailie discusses why understanding the user experience is critical for information experts, content management professionals, and content management technology vendors alike. Is usability related to…

  • The right way to do a 10-foot interface

    Todd, our resident Windows guru, directed our intention to the Xbox Live Video HDTV and HD movie download platform written up at Engadget recently. Todd says, “See how simple it is? It doesn’t have a lot on the screen. There are muted colors in the background making it easy to identify the things that are…

  • South by Southwest panel approved

    One of the two panels I proposed for SXSW next spring garnered sufficient votes to make the cut. It’s the one on identity, presence, attention, trust, privacy and so on, called “Every Breath You Take.” I’m excited about moderating this panel and I’m in the process of pulling together the other panelists, which I’ll announce…

  • Google release Gmail mobile client

    Gmail works pretty well on mobile devices already, but Google just announced a Java client application for mobile (Official Google Blog: Gmail mobile client is live) that runs on hundreds of devices. I visited the download page on my phone and it automatically detected that I was connecting via an HTC 2125 and supplied me…

  • What World of Warcraft can teach web developers

    I’ve often said that game interfaces tend to more forward-looking than those of productivity applications and that younger people are having their expectations set by the experiences they have playing games on their computers, on their TVs, on their playstations and mobile devices, and online in general. Usually I haven’t pushed this idea too much…