Tag: designing social interfaces

  • Today's the last day to vote for my so-called SxSW panel

    Erin and I want to get a bunch of people together at South by Southwest in Austin next March to play SocialMania, the card game we’ve just started beta testing. If that sounds fun, go (sign up and) vote one snaps up for SocialMania: Designing Social Interfaces – The Game. Also, Dave Gray, myself, and…

  • See me speak at IDEA 2009

    The IDEA Conference looks at the intersection of physical and information space and wonders how you design experiences for that. At IDEA we’ll combine a straightforward presentation of the ideas in Designing Social Interfaces with an interactive quasi-workshop activity involving play-testing a prototype card game we’re designing.

  • Porter's three problems of social software

    Excellent breakdown on how to obtain and sustain “traction” in social software design (the three problems are sign-up, first-time use, and ongoing engagement): Designing For Social Traction View more documents from Joshua Porter.

  • When in Rome…

    When my Bulletin article got written up in Metafilter, I started posting replies in haste without allowing the conversation to unfold naturally. I’ve spent a lot more time at Reddit in the last few years than at Metafilter, and more time than both on the Well. Along the way, I forgot some of my experience…

  • Bulletin article Boingboinged

    Cory Doctorow picked up on a brief mention from Bruce Sterling in his wired blog pointing to my recent bulletin article. Cory adds Stupid pitfalls of social media: This American Society for Information Science and Technology paper by Yahoo’s Christian Crumlish has a tidy little cosmology of dumb things that social media does. Commenters seem…

  • The Information Architecture of Social Experience Design: Five Principles, Five Anti-Patterns and 96 Patterns (in Three Buckets)

    I have an article in the August/September 2009 issue of The Bulletin of the American Society for Information Science and Technology, called "The Information Architecture of Social Experience Design: Five Principles, Five Anti-Patterns and 96 Patterns (in Three Buckets)" (quite a mouthful, eh?). I’d like to thank Stacy Surla, one of my colleagues on the…