My shattering mophie case

· Design, long story short

UPDATE: Bless Mophie’s hearts – they say this post and sent me two replacement caps. Thanks, Mophie!

my broken Mophie caseWhen my friend Bill De Rouchey showed me the external battery he was using with his iPhone at Web Visions a few months ago in Portland I got excited. Whenever I’m out all day at a conference or other intensive event I tend to use up the battery on my phone. When on the road this leads to a frustrating inability to phone home in time for timezone-shifted goodnights.

As soon as I got home I marched down to the Apple store in fake Bay Street in Emeryville and bought an nice black Mophie case for myself. I also noticed that the “I’m the decider” t-shirt I picked up at the first iPhoneDevCamp was from Mophie as well. Small world!

Better still, the Mophie case really did the trick. It’s not as grippy and protective as ruggedized Speck case, but it solves a real paint point for me.

There’s just one problem, and it has more to do with industrial design than anything else. I was having to switch from case to case a lot, and the top part of the Mophie has a very thin plastic strip where it surrounds the volume buttons on the side of the iPhone.

Very quickly this area snapped, and then a large piece broke off (see the photo above), and ultimately more of it is chipping away still. At this point the aesthetic value of the case is nil although the functionality is still nearly as good as when I first got it.

I’d like to get a replacement. I’d like the Apple store or Mophie to give me a replacement, but I’d really like to hear that this design flaw has been fixed and that my replacement doesn’t have it.

A complaint posted on twitter fell on deaf ears so this is the old-fashioned blog product customer rant. Let’s see if it helps.

Summit interview with Kent State’s Tom Froehlich

· Design, Information Architecture, Patterns, Social Design, User Experience

When I was in Phoenix for the IA Summit this year, I had the privilege of sitting down with Tom Froehlich of Kent State University’s information department (with Valerie Kelly behind the camera) for a chat about IA, design patterns, social design, and more:

They also spoke with Donna Spencer, Andrea Resmini, Andrew Hinton, Luke Wroblewski, Kevin Cheng, and Eric Reiss, and I look forward to watching their videos too.

Designing for Play (updated for Web Directions @media)

· Best Practices, Design, Events, Games, Information Architecture, long story short, Social Design, User Experience

I gave the latest version of my Designing for Play talk at the @media conference (now run by the amazing John Allsopp / Maxine Sherrin team famed for their other fantastic Web Directions events) in London two weeks ago and was very pleased with the comments and feedback I got.

The sage Scott Berkun even gave me a pat on the back, as well as some useful constructive criticism (I was saying “um” a lot, as the audio will no doubt reveal – this is something I’ve worked on eliminating but I think in this case it was a “tell” that I am still feeling my way through this train of thought.)

Anyway, here is the latest version of the slides:

Designing for Play slides from WebVisions 2010

· Design, Events, Patterns, Social Design, User Experience

Wow, WebVisions was amazing, as was Portland, and the hospitality of my friends there and the organizers of the conference. Thanks to everyone who made it possible! (I mean, Ukepalooza – say no more.)

Here are the slides from my talk, Designing for Play:

A full schedule at WebVisions

· Design, Events, Patterns, Social Design, ukulele stories

WebVisions rockstar badge

Arrived in Portland yesterday and did some prep for one of my gigs at WebVisions, the Ukepalooza set I’m playing with Bill DeRouchey as the duo “Cheeses & Tequila.”

This morning Erin and I are teaching our Designing Social Interfaces workshop. Tomorrow is Ukepalooza, and then immediately afterward I’ll be doing my aptly named Designing for Play presentation.

It’s not too late to register in person!

AOL?!? Really?

· AOL, Best Practices, Business, Design, Information Architecture, long story short, Teamwork, User Experience, Web Gossip

By now most of my friends and colleagues and readers know that I resigned from my job at Yahoo! nearly a month ago. The meantime has flown by like a dream. B and I went to New Orleans and I was able to enjoy Jazzfest with no “homework” on my mind for the first time in years. I spoke in Minneapolis on the Web App Masters Tour, returned home, and last week I spoke at the Web 2.0 Expo in San Francisco.

In the midst of all this, a week ago Friday I started my new job at AOL.

I’ve started joking with my friends that I must have joined a company called “AOL!? Really?!?” because that’s the first thing out of most people’s mouths. (The ones who can speak, that is – some just boggle their eyes at me.) To be honest, when my friend and mentor, Matte Scheinker, first told me he had come out of retirement to take a new role at AOL as VP for consumer experience I reacted in almost exactly the same way.

For anyone who’s fought the good fight at Yahoo! against a headwind of Bay Area techie-insider scorn, it might seem like moving to AOL would be a matter of taking on more of the same.

But I listened to what Matte had to tell me about his new gig, and the more I heard about it the more intrigued I got. First of all, I like the idea of a company embracing a turnaround effort head on. At Yahoo! we were winning in enough categories that I did not always feel a sense of urgency in the culture about fixing and improving the areas that needed it.

At AOL I feel a bracing awareness: “now or never, do or die!” The new management team has wasted no time remaking AOL, taking it public again, refreshing the brand, repositioning the strategy, and challenging its employees to excel and win.

At some point while we were talking I realized that Matte was recruiting me to join his team, to help him place design thinking and a laserlike focus on customer experience at the heart of the (digital/software) product development process. In some ways, this is a designer or UX guy’s “put your money where you mouth is” moment, where the leadership of a major corporation says, “OK, you’ve been arguing that the customer is key and that design is a tool that is relevant to a company’s strategy and business processes, so now prove it.”

While I enjoyed my role curating the Yahoo! pattern library immensely, and it provided me with plenty of ego-boosting attention in the user experience design community, I did not always feel like I was able to exert my influence within the company in a concrete, effective way. I was there to offer advice and set an example, but I did not always have the ability to put into action ideas about how to make better products and how to employ better processes.

Further, AOL is aggressively interested in reshaping the world of media, publishing, content, attention, and advertising. This has been my wheelhouse since before the web. I came from book publishing, where I was astonished at the 19th century business practices I saw. The upheaval ripping through the worlds of publishing and journalism are messy and frightening for those being tossed about by the rapid changes, but I’m convinced that new models will emerge to connect people with the information and ideas and art and entertainment they want, and people will be compensated for their talents, yes and empires will grow up around these new models of weaving it all together.

AOL is playing in exactly that space. For example, AOL’s Seed beta and the Patch startup AOL recently acquired both represent (to me) very interesting experiments:

  • Rethinking the “content” business and the infrastructure (is “supply chain” too industrial a term for creative work?) for cultivating high quality writing.
  • Exploring the capabilities the web offers and the types of flows the web favors.
  • Sourcing small pieces of content.
  • Targeting hyperlocal geographies.

I honestly believe AOL has a shot at turning around its fortunes and rejuvenating its illustrious brand and I’m excited to have the opportunity to help the product teams at AOL perform to their highest abilities and succeed at delivering content and experiences that are better than the best of what the Internet has to offer (we call this goal “beating the Internet”).

Are the odds long? Yes, of course they are. That’s what makes the challenge so ambitious and so exciting.

So, yes, AOL. Really!