Social Patterns II: The Social Interfacening…

· Activity Streams, Best Practices, Business, Design, Games, Information Architecture, Mobile, Patterns, Product, Social Design, User Experience

book-cover_home

It’s starting to feel like time to update ye old Designing Social Interfaces, so Erin Malone and I are talking to the kind editors at O’Reilly about doing a second edition.

Because user experience, we are doing some research, including a survey. If you work with social interfaces, apps, websites, or experiences, please consider taking this survey to help inform the next edition of the book. Thanks!

Here’s that link again for taking our survey toward the second edition of the social design patterns book.

Sketchnotes 2011

· Design, Events, Games, long story short, Press, Social Design, User Experience

sketchnotes

Recently, my colleague Jerome Domurat showed me this bound collection of Eva-Lotta Lamm’s sketchnotes and I was pleased to be reminded of the beautiful one-pager she did of my “Playful Design” talk from UX Lisbon:

Video of ‘Playful Design’ from UX Lisbon

· Design, Games, Information Architecture, Satellite of Love, Social Design, User Experience

Back in May I posted my slides from my talk at UX Lisbon this spring, on the topic of Playful Design.

Recently, the UX LX organizers released a free version of the video of my talk (including a very brief little ukulele demo at the end), so here it is for y’all:

UXLx 2011 video passes available

· Design, Events, Games, Information Architecture, Social Design, User Experience

If you missed UX Lisbon this year, you can now a buy a pass that gets you access to more than six hours of video from the presenters, as excerpted in this UXLx 2011 highlights reel:

At just under €50, that sounds like a bargain to me. Check it out!