Video of ‘Playful Design’ from UX Lisbon

· Chef of the Future, Design, Games, Information Architecture, Satellite of Love, Social Design

Back in May I posted my slides from my talk at UX Lisbon this spring, on the topic of Playful Design.

Recently, the UX LX organizers released a free version of the video of my talk (including a very brief little ukulele demo at the end), so here it is for y’all:

UXLx 2011 video passes available

· Chef of the Future, Design, Events, Games, Information Architecture, Social Design

If you missed UX Lisbon this year, you can now a buy a pass that gets you access to more than six hours of video from the presenters, as excerpted in this UXLx 2011 highlights reel:

At just under €50, that sounds like a bargain to me. Check it out!

‘Playful Design’ at UX Lisbon

· Chef of the Future, Design, Games, Information Architecture, Social Design

Here are my slides from UX Lx. In the coming weeks, the video broadcast will be made available (for a small fee) at the UX Lisbon site, and sometime next year they will be shared freely in the ramp up to UX LX 2012.

Designing for Play (updated for Web Directions @media)

· Best Practices, Chef of the Future, Design, Events, Games, Information Architecture, long story short, Social Design

I gave the latest version of my Designing for Play talk at the @media conference (now run by the amazing John Allsopp / Maxine Sherrin team famed for their other fantastic Web Directions events) in London two weeks ago and was very pleased with the comments and feedback I got.

The sage Scott Berkun even gave me a pat on the back, as well as some useful constructive criticism (I was saying “um” a lot, as the audio will no doubt reveal – this is something I’ve worked on eliminating but I think in this case it was a “tell” that I am still feeling my way through this train of thought.)

Anyway, here is the latest version of the slides:

Resisting the baroque temptation and design is harder than it looks, at BayCHI in February

· Chef of the Future, Design, Events, Games, Social Design

This coming February 9 is approximately my one-year anniversary as co-chair of BayCHI’s monthly program and so far I’m enjoying the responsibility a great deal, even with the occasional panic that sets in when each new cycle rolls around.

The BayCHI Program for February features Elaine Wherry from Meebo and Jeff Green from EA. Elaine will discuss What Web Application Design Can Learn from the Harpsichord and Jeff will share some painful but revealing experiences crossing over from journalism to game design in Easier Said Than Done: One Critic’s Painful Transition to Interface Design.

As an aficionado of both music and games, I’m really looking forward to the analogies and lessons these two will share. Elaine is one of the founders of Meebo and she and I have had some really interesting conversations about the history and philosophy and pragmatics of digital product design.

Jeff is something of a famous wit, dating from his days writing the back-page humor column for Computer Gaming World (later Games for Windows Magazine), his various podcast escapades, his Greenspeak blog and of course on on the twitters. He has recently transitioned to a new role at EA, as editor-in-chief (and podcaster) for the EA.com website, and he may still be licking his wounds from his “if you’re so smart” encounter with the challenging realities and tradeoffs of interface design on a deadline.

Should be a great evening!

Slides from our mini-workshop at IDEA 2009

· Chef of the Future, Design, Games, Information Architecture, Patterns, Social Design

Erin and I presented a condensed run through the highlights from our social design patterns project and then debuted the beta of our Social Mania card game that aims to teach and facilitate discussions about these interrelated principles, patterns, and practices. Much chaos and hilarity ensued and we learned a lot about how to explain and teach the game and perhaps how best to play it as well.