Social Patterns II: The Social Interfacening…

· Activity Streams, Best Practices, Business, Design, Games, Information Architecture, Mobile, Patterns, Product, Social Design, User Experience

book-cover_home

It’s starting to feel like time to update ye old Designing Social Interfaces, so Erin Malone and I are talking to the kind editors at O’Reilly about doing a second edition.

Because user experience, we are doing some research, including a survey. If you work with social interfaces, apps, websites, or experiences, please consider taking this survey to help inform the next edition of the book. Thanks!

Here’s that link again for taking our survey toward the second edition of the social design patterns book.

Lisbon, here we come!

· Design, Events, Patterns, Social Design, User Experience

The organizers of User Experience Lisbon have kindly invited me to come to Portugal next May (11-13), to teach a Designing Social Interfaces workshop.

It looks like I’ll be in good company (this are just the folks they’ve announced so far):

Summit interview with Kent State’s Tom Froehlich

· Design, Information Architecture, Patterns, Social Design, User Experience

When I was in Phoenix for the IA Summit this year, I had the privilege of sitting down with Tom Froehlich of Kent State University’s information department (with Valerie Kelly behind the camera) for a chat about IA, design patterns, social design, and more:

They also spoke with Donna Spencer, Andrea Resmini, Andrew Hinton, Luke Wroblewski, Kevin Cheng, and Eric Reiss, and I look forward to watching their videos too.

Designing for Play slides from WebVisions 2010

· Design, Events, Patterns, Social Design, User Experience

Wow, WebVisions was amazing, as was Portland, and the hospitality of my friends there and the organizers of the conference. Thanks to everyone who made it possible! (I mean, Ukepalooza – say no more.)

Here are the slides from my talk, Designing for Play: