Rules of the game, by the people, for the people

I envy Shirky his steady voice of reason. He’s got a good look at user empowerment and the potential for experimenting with greater self-rule in virtual environmnets, particularly games, in his latest writing, Nomic World: By the players, for the players.
Inspirational quote:

This would fulfill the libertarian fantasy of no coercion on behalf of the group, because no one would ever be asked to assent to rules they hadn’t voted for, but it would also be approximately no fun


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