Category: Design
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What World of Warcraft can teach web developers
I’ve often said that game interfaces tend to more forward-looking than those of productivity applications and that younger people are having their expectations set by the experiences they have playing games on their computers, on their TVs, on their playstations and mobile devices, and online in general. Usually I haven’t pushed this idea too much…
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Yahoo's time capsule
Austin Govella posted a link to the IA Institute mailing list the other day pointing to Yahoo Time Capsule, an intriguing project for gathering memories from users and making them browsable in interesting and innovative ways (that may break the browser in some use cases, but still… pretty cool).
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Coming soon: a bunch of books on designing for mobile
I’ve been hearing rumblings about a bunch of books in the pipeline of various publishers on designing for the mobile interface, including one to be called Designing the Mobile User Experience and another called Mobile Web Design. There are others too, but I don’t have links handy (yet). Update: Scott Weiss just posted about a…
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What the mobile user wants
We’re not the only shop working on mobile user interfaces these days and we’re learning quickly as we go and absorbing advice and insight from multiple sources and directions. Here’s an article published last week in UX Matters called Designing the Mobile User Experience with some good food for thought.
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Flash video takes over the planet
Nice article (well part 1, at least) on the sudden rise and total domination of Flash video over the last year or so: The Rise of Flash Video, Part 1
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It's raining books on interaction design
John Kolko, a teacher at Savannah College of Art & Design, is writing and self-publishing a book called Thoughts on Interaction Design. He’s also blogging the process as he goes along. (It’s his first book, his first attempt at publishing, and his first business, so he’s treating the entire experience as an experiment.) His book…