Category: Design
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What Is User Experience Design?
Kimmy Paluch at Paradyme Solutions has a good article up that helps clarify the meaning of User Experience Design in regard to those other buzzword disciplines such as interaction design, information architecture, usability, and so on.
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Prototyping tools
Scott McDowell has written an article for Boxes and Arrows called Visio Replacement? You Be the Judge about tools for prototyping rich interaction designs. We recently adopted Axure here at Extractable and we’re very jazzed about the way it’s enabling us to do IA work and interaction design and tie together wireframes with sitemaps and…
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Hey, look – it's another book on interaction design
This one, Analog In, Digital Out: Brendan Dawes on Interaction Design is new from Peachpit: In this unique book, Dawes invites readers inside a series of his personal projects to get a view of his process–his creative seeing, making, and playing. He encourages designers to look beyond the normal tools of their trade to find…
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Lance Arthur is back and says web design is dead (film at 11)
The legendary Lance Arthur, missing in action from the web scene for half a decade now (he was spending much of that time with some complicated email service scheme I don’t understand and more recently has been helping to launch Squarespace, the magazine/community CMS Christina Wodtke and company have productized via the revamped Box and…
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Yahoo redesign driven by data
Mark noticed this Businessweek article on how Yahoo! mined their user-click data to inform the redesign of their home page (How Yahoo! Gave Itself A Face-Lift): To avoid design by committee, Yahoo deferred almost every decision to an impartial judge: data generated by users’ clicks. “We have this culture of data,” Bhat explains. “It is…
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Hammers vs. saws
Over at Juxtaprose (just added to our blogroll), Jay Fienberg recently wrote about the danger of making a fetish of any one particular tool in your toolkit: But, no matter how magical a saw, it’s not so great for the people who need to drive nails. And, it’s not like hammers work and saws don’t…
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What makes good design?
On the IxDA list, LukeW asked which metrics or criteria can be used to judge “good” interaction design. Kim Goodwin wrote an excellent reply, saying “A few of us at Cooper were kicking this question around with Hugh Dubberly several years ago. We came up with 4 criteria we felt applied to all sorts of…
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What World of Warcraft can teach web developers
I’ve often said that game interfaces tend to more forward-looking than those of productivity applications and that younger people are having their expectations set by the experiences they have playing games on their computers, on their TVs, on their playstations and mobile devices, and online in general. Usually I haven’t pushed this idea too much…
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Yahoo's time capsule
Austin Govella posted a link to the IA Institute mailing list the other day pointing to Yahoo Time Capsule, an intriguing project for gathering memories from users and making them browsable in interesting and innovative ways (that may break the browser in some use cases, but still… pretty cool).
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Coming soon: a bunch of books on designing for mobile
I’ve been hearing rumblings about a bunch of books in the pipeline of various publishers on designing for the mobile interface, including one to be called Designing the Mobile User Experience and another called Mobile Web Design. There are others too, but I don’t have links handy (yet). Update: Scott Weiss just posted about a…
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What the mobile user wants
We’re not the only shop working on mobile user interfaces these days and we’re learning quickly as we go and absorbing advice and insight from multiple sources and directions. Here’s an article published last week in UX Matters called Designing the Mobile User Experience with some good food for thought.
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Flash video takes over the planet
Nice article (well part 1, at least) on the sudden rise and total domination of Flash video over the last year or so: The Rise of Flash Video, Part 1
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It's raining books on interaction design
John Kolko, a teacher at Savannah College of Art & Design, is writing and self-publishing a book called Thoughts on Interaction Design. He’s also blogging the process as he goes along. (It’s his first book, his first attempt at publishing, and his first business, so he’s treating the entire experience as an experiment.) His book…
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Hiring renaissance talent
In response to a thread on the IxDA mailing list about how job ads seeking “Leonardo da Vinci” (that is, someone who can design, do illustrations, and write code) may be trying to pack too many requirements into a single req, Dave Rogers posted a link to an article her wrote nearly a year ago…
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Class consciousness in web design
Chris Fahey is in the middle of publishing a series of blog posts on the topic of class and web design. (In part two, he asks What class are you?.) Interesting topic (and somewhat taboo, here in the States, at least).
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Jared Spool on 'embraceable change'
Last year, Jared Spool wrote an essay about a disruptive intranet redesign in which he used the analogy of finding your well lived-in home entirely changed on waking up one morning (Designing Embraceable Change). In it, he discusses how to make it easier for people to embrace changes in their information spaces: To design for…
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Interactive CSS reference
File under useful: CSS 2.1 Reference : Cultured Code
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Brown University's new website
There’s a lot of buzz in the interaction design world about the new Brown University website. Seems like they’ve broken out of the now-traditional, near-clich
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Designing urls and other text strings
Thomas Vander Wal explores the design implications of text strings (Domain of Digital Design Includes Strings). I used to think I was the only one who cared about the text in a file name or a url, but actually of course a lot of people do. Unfortunately, most CMS’s still produce butt-ugly urls, and I…
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Designing data tables
LukeW (from Yahoo) explores some ideas for Refining Data Tables at UXMatters. (Nice illustrations, too!)
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HCI due for a quantum leap?
At ACM Queue, John Canny, the Paul and Stacy Jacobs Distinguished Professor of Engineering at UC Berkeley, writes about the future of human-computer interaction, For many years HCI has been evolutionary, not revolutionary. Is this about to change?. He begins by making a case for the centrality of HCI in product design: [I[t’s not a…