Category: Design
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Slides from our mini-workshop at IDEA 2009
Designing Social Interfaces: 5 steps, 5 principles, 5 anti-patternsView more presentations from erin malone.
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Presenting social patterns to patternistas at PLoP
Social Design For Patternistas View more documents from Christian Crumlish. Last week I was in Chicago for PLoP (Pattern Languages of Programs) 2009, co-located with the Agile conference. PLoP is a unique conference, in some ways more like a funky academic confab than a typical tech industry conference. Most of the time is spent in…
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Today's the last day to vote for my so-called SxSW panel
Erin and I want to get a bunch of people together at South by Southwest in Austin next March to play SocialMania, the card game we’ve just started beta testing. If that sounds fun, go (sign up and) vote one snaps up for SocialMania: Designing Social Interfaces – The Game. Also, Dave Gray, myself, and…
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Yahoo! Design Pattern Library relaunches with 10 new social patterns
Over one year in the making… The work of many hands… A much overdue look-and-feel refresh, with some much-needed (if subtle) usability improvements… I am bursting with pride that I’m able to announce today the relaunch of the Yahoo! Design Pattern Library with “ten new patterns, a reorganized category-structure, cleaner URLs for easier bookmarking, and…
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The wheel of convos
Pretty cool visualization of various types of social media platforms (based on a cyclical model of conversation). (via Nick Terry)
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See me speak at IDEA 2009
The IDEA Conference looks at the intersection of physical and information space and wonders how you design experiences for that. At IDEA we’ll combine a straightforward presentation of the ideas in Designing Social Interfaces with an interactive quasi-workshop activity involving play-testing a prototype card game we’re designing.