I gave the latest version of my Designing for Play talk at the @media conference (now run by the amazing John Allsopp / Maxine Sherrin team famed for their other fantastic Web Directions events) in London two weeks ago and was very pleased with the comments and feedback I got.
The sage Scott Berkun even gave me a pat on the back, as well as some useful constructive criticism (I was saying “um” a lot, as the audio will no doubt reveal – this is something I’ve worked on eliminating but I think in this case it was a “tell” that I am still feeling my way through this train of thought.)
Anyway, here is the latest version of the slides:
This coming February 9 is approximately my one-year anniversary as co-chair of BayCHI’s monthly program and so far I’m enjoying the responsibility a great deal, even with the occasional panic that sets in when each new cycle rolls around.
The BayCHI Program for February features Elaine Wherry from Meebo and Jeff Green from EA. Elaine will discuss What Web Application Design Can Learn from the Harpsichord and Jeff will share some painful but revealing experiences crossing over from journalism to game design in Easier Said Than Done: One Critic’s Painful Transition to Interface Design.
As an aficionado of both music and games, I’m really looking forward to the analogies and lessons these two will share. Elaine is one of the founders of Meebo and she and I have had some really interesting conversations about the history and philosophy and pragmatics of digital product design.
Jeff is something of a famous wit, dating from his days writing the back-page humor column for Computer Gaming World (later Games for Windows Magazine), his various podcast escapades, his Greenspeak blog and of course on on the twitters. He has recently transitioned to a new role at EA, as editor-in-chief (and podcaster) for the EA.com website, and he may still be licking his wounds from his “if you’re so smart” encounter with the challenging realities and tradeoffs of interface design on a deadline.
Should be a great evening!
Erin and I presented a condensed run through the highlights from our social design patterns project and then debuted the beta of our Social Mania card game that aims to teach and facilitate discussions about these interrelated principles, patterns, and practices. Much chaos and hilarity ensued and we learned a lot about how to explain and teach the game and perhaps how best to play it as well.