Category: Design
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Porter's three problems of social software
Excellent breakdown on how to obtain and sustain “traction” in social software design (the three problems are sign-up, first-time use, and ongoing engagement): Designing For Social Traction View more documents from Joshua Porter.
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Bulletin article Boingboinged
Cory Doctorow picked up on a brief mention from Bruce Sterling in his wired blog pointing to my recent bulletin article. Cory adds Stupid pitfalls of social media: This American Society for Information Science and Technology paper by Yahoo’s Christian Crumlish has a tidy little cosmology of dumb things that social media does. Commenters seem…
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The Information Architecture of Social Experience Design: Five Principles, Five Anti-Patterns and 96 Patterns (in Three Buckets)
I have an article in the August/September 2009 issue of The Bulletin of the American Society for Information Science and Technology, called "The Information Architecture of Social Experience Design: Five Principles, Five Anti-Patterns and 96 Patterns (in Three Buckets)" (quite a mouthful, eh?). I’d like to thank Stacy Surla, one of my colleagues on the…
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How may organizations learn?
At Overlap in Asilomar last weekend, Jay Cross asked the question, “How can we improve learning in organizations?” and filmed a number of us trying to answer that question. Here’s the just-under-ten-minutes YouTube cut: (For my extensive roster of fanboys and stalkers, my segments are approximately 4:23 – 5:16 and 7:20 – 8:36.)
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Designing Social Interfaces, Rough Cut edition now available from O'Reilly Media
Designing Social Interfaces – Rough Cut | O’Reilly Media Originally uploaded by xian The unedited, 500 page first draft of our book is available now in PDF format for review by anyone who can’t bear to wait till September for the first (“real”) edition to come out. Yay!
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Designing Social Interfaces Web 2.0 Expo workshop slides
Social Patterns Talk – Web 2.0 version View more presentations from Erin Malone.