Tag: designing social interfaces
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The book has arrived!
the book has arrived! Originally uploaded by erin_designr We started our book proposal around June of ’08…
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Slides from our mini-workshop at IDEA 2009
Designing Social Interfaces: 5 steps, 5 principles, 5 anti-patternsView more presentations from erin malone.
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Presenting social patterns to patternistas at PLoP
Social Design For Patternistas View more documents from Christian Crumlish. Last week I was in Chicago for PLoP (Pattern Languages of Programs) 2009, co-located with the Agile conference. PLoP is a unique conference, in some ways more like a funky academic confab than a typical tech industry conference. Most of the time is spent in…
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Today's the last day to vote for my so-called SxSW panel
Erin and I want to get a bunch of people together at South by Southwest in Austin next March to play SocialMania, the card game we’ve just started beta testing. If that sounds fun, go (sign up and) vote one snaps up for SocialMania: Designing Social Interfaces – The Game. Also, Dave Gray, myself, and…
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See me speak at IDEA 2009
The IDEA Conference looks at the intersection of physical and information space and wonders how you design experiences for that. At IDEA we’ll combine a straightforward presentation of the ideas in Designing Social Interfaces with an interactive quasi-workshop activity involving play-testing a prototype card game we’re designing.
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Porter's three problems of social software
Excellent breakdown on how to obtain and sustain “traction” in social software design (the three problems are sign-up, first-time use, and ongoing engagement): Designing For Social Traction View more documents from Joshua Porter.
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When in Rome…
When my Bulletin article got written up in Metafilter, I started posting replies in haste without allowing the conversation to unfold naturally. I’ve spent a lot more time at Reddit in the last few years than at Metafilter, and more time than both on the Well. Along the way, I forgot some of my experience…
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Bulletin article Boingboinged
Cory Doctorow picked up on a brief mention from Bruce Sterling in his wired blog pointing to my recent bulletin article. Cory adds Stupid pitfalls of social media: This American Society for Information Science and Technology paper by Yahoo’s Christian Crumlish has a tidy little cosmology of dumb things that social media does. Commenters seem…
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The Information Architecture of Social Experience Design: Five Principles, Five Anti-Patterns and 96 Patterns (in Three Buckets)
I have an article in the August/September 2009 issue of The Bulletin of the American Society for Information Science and Technology, called "The Information Architecture of Social Experience Design: Five Principles, Five Anti-Patterns and 96 Patterns (in Three Buckets)" (quite a mouthful, eh?). I’d like to thank Stacy Surla, one of my colleagues on the…
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Designing Social Interfaces, Rough Cut edition now available from O'Reilly Media
Designing Social Interfaces – Rough Cut | O’Reilly Media Originally uploaded by xian The unedited, 500 page first draft of our book is available now in PDF format for review by anyone who can’t bear to wait till September for the first (“real”) edition to come out. Yay!
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Designing Social Interfaces Web 2.0 Expo workshop slides
Social Patterns Talk – Web 2.0 version View more presentations from Erin Malone.
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Slides from Designing Social Interfaces at IA Summit 2009
Erin Malone and I introduced some of the fruit of our effort to carve out a pattern language for social user experience design. At the Information Architecture Summit in Memphis this past week we taught our pattern library workshop and then delivered this tandem presentation: Designing Social Interfaces View more presentations from Erin Malone.
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About this new book I'm (co-)writing
As you may know, I am writing a book with Erin Malone called Designing Social Interfaces for O’Reilly Media. Erin is the the founder of the Yahoo! Design Pattern Library and hired me to be its third curator. Today she is a partner at Tangible UX, a consulting firm, and I maintain the library as…