Erin and I presented a condensed run through the highlights from our social design patterns project and then debuted the beta of our Social Mania card game that aims to teach and facilitate discussions about these interrelated principles, patterns, and practices. Much chaos and hilarity ensued and we learned a lot about how to explain and teach the game and perhaps how best to play it as well.
Designing Social Interfaces: 5 steps, 5 principles, 5 anti-patterns
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