Next Tuesday (April 8, 2008) I’ll be speaking at BayCHI on the topic of social patterns in a talk called Social Design and the Yahoo! Pattern Library:
Social networking sites are proliferating. New social media aggregrators appear every day. Venerable old sites are adding social features or trying to activate the social profiles of their users and members. They are looking for more and real fb likes to grow bigger. A number of the interaction patterns that drive social relationships online are becoming clear (as well as a number of nasty “antipatterns”). Christian will talk about social patterns, previewing some that are in the works for the Yahoo! Design Pattern Library as well as others that he has noted “in the wild.” The newly redesigned Yahoo! Developer Network site is the host of Yahoo’s open design pattern library. Over the next few months, Yahoo! will be rolling out a series of open and social APIs and the pattern library will be gathering and sharing best practices for social web design.
I’m still trying to figure out what I can share and what I can’t, so I may focus on social design patterns observed “in the wild,” as well as my current favorite topics of presence, identity, and attention.
BayCHI talks typically have two speakers back to back, and I’m really looking forward to hearing Amy Jo Kim from Shufflebrain, who is speaking before me on the topic “Putting the Fun in Functional: Applying Game Mechanics to Social Software”:
Over the past few years, we’ve seen an explosion of interactive services that harness the collective efforts of users. On the web, services like MySpace, YouTube, FaceBook, Flickr, and Digg are providing hours of entertainment to millions of people. These game-like services are changing the face of networked entertainment, and rapidly displacing television as a leisure-time activity. They share three key elements: user-generated content, community infrastructure, and game mechanics. In this talk, I’ll review the psychology and system thinking behind game design, and explore how to use game mechanics to create interactive experiences that are fun, compelling and addictive.
I don’t want this blog to turn into just a litany of upcoming speaking appearances, but then again it would be foolish not to post these announcements, right?