My talking head interview from O'Reilly booth at Web 2.0 Expo San Francisco, 2010

“Play allows me to think about how to get into the open part, the part you’re not going to control. How do you make that part work? You establish rules and goals, you borrow from game design, from musical instruments… and things that are playable”:

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  1. […] Christian Crumlish talks to O’Reilly Media about designing social websites and the importance of play and game-like elements. […]